TY - GEN
T1 - Towards Factor-oriented understanding of video game genres using exploratory factor analysis on steam Game Tags
AU - Li, Xiaozhou
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020
Y1 - 2020
N2 - Context. Genre classification, as a tool of information managing, facilitates greatly the users' needs in identifying and retrieving information items of interest within mutually exclusive divisions of collection. Different from that of other products, current video game genre classifications suffer from providing such exclusive divisions. In the domain of game studies, game genre has long been an essential topic, when consensus has not yet been reached. On the other hand, the user-generated tags have been widely adopted enabling end users to annotate and interact with freely. It provides a unique set of crowd-sourced metadata that facilitates the description and understanding of the target products. Such feature is also adopted for video game distribution platforms. Objective. Thus, the goal of this work is to investigate the factor-oriented understanding of video game genre classification based on the analysis of large volume of game tag data from Steam platform. It shall contribute largely to the research on game genres within the game studies domain. Method. For such purpose, exploratory factor analysis is used herein towards the exploration of latent grouping of game tags seeking the underlying patterns. Results. As a result, 29 factors are extracted based on the over 20,000 video game data with 77 gameplay-based tags. It shows that the majority of video games on Steam can be rather seen as a combination of several factors to clear-cut classification.
AB - Context. Genre classification, as a tool of information managing, facilitates greatly the users' needs in identifying and retrieving information items of interest within mutually exclusive divisions of collection. Different from that of other products, current video game genre classifications suffer from providing such exclusive divisions. In the domain of game studies, game genre has long been an essential topic, when consensus has not yet been reached. On the other hand, the user-generated tags have been widely adopted enabling end users to annotate and interact with freely. It provides a unique set of crowd-sourced metadata that facilitates the description and understanding of the target products. Such feature is also adopted for video game distribution platforms. Objective. Thus, the goal of this work is to investigate the factor-oriented understanding of video game genre classification based on the analysis of large volume of game tag data from Steam platform. It shall contribute largely to the research on game genres within the game studies domain. Method. For such purpose, exploratory factor analysis is used herein towards the exploration of latent grouping of game tags seeking the underlying patterns. Results. As a result, 29 factors are extracted based on the over 20,000 video game data with 77 gameplay-based tags. It shows that the majority of video games on Steam can be rather seen as a combination of several factors to clear-cut classification.
KW - Exploratory factor analysis
KW - Game genre
KW - Game tag
KW - Steam
KW - Video game
U2 - 10.1109/PIC50277.2020.9350753
DO - 10.1109/PIC50277.2020.9350753
M3 - Conference contribution
AN - SCOPUS:85101669938
SN - 9781728170879
T3 - Symposium of Image, Signal Processing, and Artificial Vision
SP - 207
EP - 213
BT - Proceedings of 2020 IEEE International Conference on Progress in Informatics and Computing, PIC 2020
A2 - Wang, Yinglin
A2 - Xiao, Yanghua
PB - IEEE
T2 - IEEE International Conference on Progress in Informatics and Computing
Y2 - 18 December 2020 through 20 December 2020
ER -