Abstract
Extended reality (XR) systems are among the most prominent interactive environments of today’s entertainment. These systems are often complemented by supportive wearables such as haptic gloves or full–body suits. However, applications are usually limited to tactile feedback and gestural controls while other strong parts of wearables such as the performative, social and interactive features are neglected. To investigate the ways of designing wearables for playful XR environments by drawing upon these strong parts, we conducted five participatory design workshops with 25 participants. Our study resulted in 14 design concepts that were synthesized into three design themes that include 9 sub-themes, namely Virtual Costumes, Modification of Bodily Perception and Social Bioadaptivity. The knowledge created extends the design space of XR wearables and opens new paths for designers and researchers to explore.
Original language | English |
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Title of host publication | CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems |
Editors | Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi |
Publisher | ACM |
Pages | 1-7 |
Number of pages | 8 |
ISBN (Print) | 978-1-4503-8095-9 |
DOIs | |
Publication status | Published - 8 May 2021 |
Publication type | A4 Article in conference proceedings |
Event | ACM SIGCHI annual conference on human factors in computing systems - Yokohama, Japan Duration: 8 May 2021 → 13 May 2021 |
Conference
Conference | ACM SIGCHI annual conference on human factors in computing systems |
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Country/Territory | Japan |
City | Yokohama |
Period | 8/05/21 → 13/05/21 |
Publication forum classification
- Publication forum level 2