Abstract
Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bolstering performativity, facilitating social interaction, and accommodating distinct interaction modalities. Still, these studies focused on contexts such as role-playing, casual, or festival games. Stakeholder-oriented research that explores the integration of wearables for mainstream gaming platforms such as game consoles is scarce. To fll this gap, we have conducted an exploratory study through 6 participatory design workshops focusing on diferent aspects of wearables with 33 participants from diferent stakeholders. As a result, we have created ffteen design themes and three gaming wearable concepts that led to seven actionable design implications which can be adopted by designers and researchers for designing gaming wearables.
Original language | English |
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Title of host publication | CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Publisher | ACM |
Number of pages | 15 |
ISBN (Electronic) | 9781450380966 |
DOIs | |
Publication status | Published - May 2021 |
Publication type | A4 Article in conference proceedings |
Event | ACM SIGCHI annual conference on human factors in computing systems - Yokohama, Japan Duration: 8 May 2021 → 13 May 2021 |
Conference
Conference | ACM SIGCHI annual conference on human factors in computing systems |
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Country/Territory | Japan |
City | Yokohama |
Period | 8/05/21 → 13/05/21 |
Keywords
- Bioadaptive
- Costuming
- Game controllers
- Game research
- Larp
- Movement-based games
- Role playing
- Rpg
- Social interaction
- virtual reality
- Wearables
Publication forum classification
- Publication forum level 2
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software