Towards the next generation of gaming wearables

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

18 Citations (Scopus)
45 Downloads (Pure)

Abstract

Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bolstering performativity, facilitating social interaction, and accommodating distinct interaction modalities. Still, these studies focused on contexts such as role-playing, casual, or festival games. Stakeholder-oriented research that explores the integration of wearables for mainstream gaming platforms such as game consoles is scarce. To fll this gap, we have conducted an exploratory study through 6 participatory design workshops focusing on diferent aspects of wearables with 33 participants from diferent stakeholders. As a result, we have created ffteen design themes and three gaming wearable concepts that led to seven actionable design implications which can be adopted by designers and researchers for designing gaming wearables.

Original languageEnglish
Title of host publicationCHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
PublisherACM
Number of pages15
ISBN (Electronic)9781450380966
DOIs
Publication statusPublished - May 2021
Publication typeA4 Article in conference proceedings
EventACM SIGCHI annual conference on human factors in computing systems - Yokohama, Japan
Duration: 8 May 202113 May 2021

Conference

ConferenceACM SIGCHI annual conference on human factors in computing systems
Country/TerritoryJapan
CityYokohama
Period8/05/2113/05/21

Keywords

  • Bioadaptive
  • Costuming
  • Game controllers
  • Game research
  • Larp
  • Movement-based games
  • Role playing
  • Rpg
  • Social interaction
  • virtual reality
  • Wearables

Publication forum classification

  • Publication forum level 2

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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