Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil

Armando M. Toda, Ana Tome Klock, Filipe Pereira, Luiz Rodrigues, Paula T. Palomino, Vinicius Lopes, Craig Stewart, Elaine H. Teixeira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea

Research output: Other conference contributionPosterScientific

3 Citations (Scopus)

Abstract

Research on tailored gamification has shifted from analysing single students' characteristics (e.g. gender or behavioural profiles) to multiple characteristics and how they are influenced by gamification (e.g. context and system log usage). Yet, few studies have been conducted that are concerned with culture, which influences many of the students' characteristics and, consequently, their learning performance. In order to provide a better gamified experience, it is important to understand culture and how it impacts on students' perceived importance of gamification elements, so these elements can be adapted to specific cultures. To this end, we conducted an exploratory study using Association Rule Mining to explore how the cultural landscape (country) influences the students' behaviour and perceived importance of gamification elements in educational environments. We collected and analysed data (N = 1296) from two different countries, Brazil (N = 428) and the United States (N = 868) and identified significant differences between the perceived importance of some gamification elements.
Original languageEnglish
Pages560–564
Number of pages5
DOIs
Publication statusPublished - 2022
Publication typeNot Eligible
EventInternational Conference on Educational Data Mining - Durham University, Durham, United Kingdom
Duration: 27 Jul 2022 → …
Conference number: 15th

Conference

ConferenceInternational Conference on Educational Data Mining
Abbreviated titleEDM 2022
Country/TerritoryUnited Kingdom
CityDurham
Period27/07/22 → …

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