Understanding Collocated Social Interaction Between Pokémon GO Players

Susanna Paasovaara, Pradthana Jarusriboonchai, Thomas Olsson

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    14 Citations (Scopus)

    Abstract

    Pokémon GO, a location-based mobile game with millions of users, offers an opportunity to study how mobile technology can encourage collocated social interaction between people. Despite being predominantly a single-player game, Pokémon GO has been discussed to induce a variety of social interactions between the players. We conducted a qualitative online survey to gain insight on collocated interactions and encounters that take place around the game, and to understand how they relate to the game design. Our analysis shows that the game design promotes encounters between players, the idle time during the game allows various forms of social interaction to take place, and further, the players gain various benefits from exchanging information with each other. Based on the findings, we present design implications for the design of mobile applications or games aiming to encourage collocated social interaction.
    Original languageEnglish
    Title of host publicationMUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia
    PublisherACM
    Pages151-163
    Number of pages13
    ISBN (Electronic)978-1-4503-5378-6
    DOIs
    Publication statusPublished - 2017
    Publication typeA4 Article in a conference publication
    EventINTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS MULTIMEDIA -
    Duration: 1 Jan 2017 → …

    Conference

    ConferenceINTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS MULTIMEDIA
    Period1/01/17 → …

    Publication forum classification

    • Publication forum level 1

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