Understanding urban gamification-playful meaning-making in real and digital city spaces

Research output: Contribution to journalArticleScientificpeer-review

5 Citations (Scopus)

Abstract

This paper offers a semiotic perspective on how play is used to change the citizens' perception of the city. The paper adopts a meaning-centred approach to playfulness (a resemantisation of the surrounding environment) and to urban spaces (complex meaning-making machines). It investigates the different ways citizens can reclaim their right to the city by writing or enunciating it and the role played by play in these dynamics in the context of a ludicising culture. After engaging a few examples of urban gamification [such as flash mobs and park(ing) day] the paper also engages the digital representations of the city and how also this dimension of the urban spaces is subject to forms of gamification.

Original languageEnglish
Pages (from-to)3-17
Number of pages15
JournalInternational Journal of Arts and Technology
Volume12
Issue number1
DOIs
Publication statusPublished - 2020
Publication typeA1 Journal article-refereed

Keywords

  • Cities
  • DIY urbanism
  • Flash mobs
  • Gamification
  • Park(ing) day
  • Playable cities
  • Pride parades
  • Right to the city
  • Semiotics
  • Urban games
  • Urban play

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Visual Arts and Performing Arts
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Understanding urban gamification-playful meaning-making in real and digital city spaces'. Together they form a unique fingerprint.

Cite this