Abstract
360° music videos are becoming prevalent in music entertainment. Still, academic studies of the 360° live music experience covering both audio and visual experience are scarce. In this paper, we present a study of user experience of stereo and spatial audio in a 360° live music video setting with two different display types. The research was conducted in the form of a laboratory experiment, in which 20 participants watched and evaluated stereo and spatial audio versions of the same music video using a flat computer display and a head-mounted display (HMD). Based on the results, spatial audio combined with HMD scored highest in the quantitative metrics of perceived audio quality, presence, and overall listening experience. However, qualitative findings reveal that this combination does not fit well with users' listening habits. While nine participants preferred to use headphones to listen to music, thirteen participants viewed music listening as a secondary task-making the use of HMDs less suitable.
Original language | English |
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Title of host publication | AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference |
Subtitle of host publication | January 2020, Tampere |
Publisher | ACM |
Pages | 134-141 |
Number of pages | 8 |
ISBN (Electronic) | 9781450377744 |
DOIs | |
Publication status | Published - 2020 |
Publication type | A4 Article in conference proceedings |
Event | Academic MindTrek Conference - Tampere, Finland Duration: 29 Jan 2020 → 30 Jan 2020 |
Conference
Conference | Academic MindTrek Conference |
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Country/Territory | Finland |
City | Tampere |
Period | 29/01/20 → 30/01/20 |
Keywords
- 360° video
- ambisonics
- head-mounted display
- music video
- spatial audio
- stereo
- user experience
- virtual reality
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications