Abstract
Museums are seeking various ways to attract and engage audience. Activities like virtual museums, mobile audio guides, augmented reality as well as interactive digital stories aim to provide interactive experiences for an audience with familiarity of digital interaction. Our target is to enable visitor's role change from a passive audience to an active participator as content creator. We concentrate on audio augmentation for museum context because audio provides another perspective into the content in question. In this paper, we discuss our experiences of bringing user generated soundscapes as a part of museums' activities by developing a soundscape platform and a number of mobile applications running on it. Most of the functionality is distributed as ease of use and intuitive mobile applications, which have been evaluated in real context in two workshops. The workshops had different user groups and goals. The first one evaluated ease of use and feelings evoked of the young audiences, and the second one ease of use and acceptance of use for other museums than the Museum of Technology, which was our primary design environment. Copyright is held by the owner/author(s).
Original language | English |
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Title of host publication | 32nd Annual ACM Symposium on Applied Computing, SAC 2017 |
Publisher | ACM |
Pages | 220-227 |
Number of pages | 8 |
ISBN (Electronic) | 9781450344869 |
DOIs | |
Publication status | Published - 3 Apr 2017 |
Publication type | A4 Article in conference proceedings |
Event | ACM Symposium on Applied Computing - Duration: 1 Jan 1900 → … |
Conference
Conference | ACM Symposium on Applied Computing |
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Period | 1/01/00 → … |
Keywords
- Android
- Audio Augmented Reality
- Engagement
- Mobile Sound mixing
- Participatory design
- Research-based design
- Soundscape
- User centered design
- User generated content
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- Software