Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game

Kristian Kiili, Antero Lindstedt, Manuel Ninaus, Tua Nylén

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

Critical reading - the ability to critically evaluate information - has become a crucial skill in our modern information society and the rise of fake news. Games might be able to help to address this rather new field of education. Therefore, we first conducted a literature analysis on the use of games that aim at supporting critical reading and media literacy. We found that most of the used games improved participants’ critical reading skills, were mostly targeted at adults, and the games focused on written information and fake news, but omitted graph literacy. Next, we ran an empirical study to investigate adolescents’ competencies in critically reading and interpreting graphs. In a storified setting, adolescents acted as fact checkers and were supposed to interpret graphs and identify misleading graphs. Our results revealed that adolescents struggled in both the identification of misleading graphs as well as the interpretation of graphs. Consequently, based on our literature review and empirical results, we developed a game to support graph reading. The design of the game is presented.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 10th International Conference, GALA 2021, Proceedings
EditorsFrancesca de Rosa, Iza Marfisi Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero
PublisherSpringer
Pages78-88
Number of pages11
ISBN (Print)9783030921811
DOIs
Publication statusPublished - 2021
Publication typeA4 Article in conference proceedings
EventInternational Conference on Games and Learning Alliance -
Duration: 1 Dec 20212 Dec 2021
Conference number: 10
https://conf.seriousgamessociety.org/

Publication series

NameLecture Notes in Computer Science
Volume13134 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Games and Learning Alliance
Abbreviated titleGALA
Period1/12/212/12/21
Internet address

Keywords

  • Critical reading
  • Game-based learning
  • Graph literacy
  • Misleading graphs

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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