Abstract
Critical reading - the ability to critically evaluate information - has become a crucial skill in our modern information society and the rise of fake news. Games might be able to help to address this rather new field of education. Therefore, we first conducted a literature analysis on the use of games that aim at supporting critical reading and media literacy. We found that most of the used games improved participants’ critical reading skills, were mostly targeted at adults, and the games focused on written information and fake news, but omitted graph literacy. Next, we ran an empirical study to investigate adolescents’ competencies in critically reading and interpreting graphs. In a storified setting, adolescents acted as fact checkers and were supposed to interpret graphs and identify misleading graphs. Our results revealed that adolescents struggled in both the identification of misleading graphs as well as the interpretation of graphs. Consequently, based on our literature review and empirical results, we developed a game to support graph reading. The design of the game is presented.
Original language | English |
---|---|
Title of host publication | Games and Learning Alliance - 10th International Conference, GALA 2021, Proceedings |
Editors | Francesca de Rosa, Iza Marfisi Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero |
Publisher | Springer |
Pages | 78-88 |
Number of pages | 11 |
ISBN (Print) | 9783030921811 |
DOIs | |
Publication status | Published - 2021 |
Publication type | A4 Article in conference proceedings |
Event | International Conference on Games and Learning Alliance - Duration: 1 Dec 2021 → 2 Dec 2021 Conference number: 10 https://conf.seriousgamessociety.org/ |
Publication series
Name | Lecture Notes in Computer Science |
---|---|
Volume | 13134 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | International Conference on Games and Learning Alliance |
---|---|
Abbreviated title | GALA |
Period | 1/12/21 → 2/12/21 |
Internet address |
Keywords
- Critical reading
- Game-based learning
- Graph literacy
- Misleading graphs
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)