What is a Minimum Viable (Video) Game? Towards a Research Agenda

Sami Hyrynsalmi, Eriks Klotins, Michael Unterkalmsteiner, Tony Gorschek, Nirnaya Tripathi, Leandro Bento Pompermaier, Rafael Prikladnicki

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    7 Citations (Scopus)

    Abstract

    The concept of ‘Minimum Viable Product’ (MVP) is largely adapted in the software industry as well as in academia. Minimum viable products are used to test hypotheses regarding the target audience, save resources from unnecessary development work and guide a company towards a stable business model. As the game industry is becoming an important business domain, it is not surprise that the concept has been adopted also in the game development. This study surveys how a Minimum Viable Game (MVG) is defined, what is reported in extant literature as well as present results from a small case study survey done to nine game development companies. The study shows that despite popularity of minimum viable games in the industrial fora, the presented views on the concept are diverged and there is lack of practical guidelines and research supporting game companies. This study points out research gaps in the area as well as calls for actions to further develop the concept and to define guidelines.
    Original languageEnglish
    Title of host publicationChallenges and Opportunities in the Digital Era
    Subtitle of host publication17th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2018, Kuwait City, Kuwait, October 30 – November 1, 2018, Proceedings
    Place of PublicationCham
    PublisherSpringer
    Pages217-231
    Number of pages15
    Volume11195
    ISBN (Electronic)978-3-030-02131-3
    ISBN (Print)978-3-030-02130-6
    DOIs
    Publication statusPublished - 30 Oct 2018
    Publication typeA4 Article in conference proceedings
    EventConference on e-Business, e-Services, and e-Society - Kuwait City, Kuwait
    Duration: 30 Oct 20181 Nov 2018

    Publication series

    NameLecture Notes in Computer Science
    Number11195
    ISSN (Electronic)1611-3349

    Conference

    ConferenceConference on e-Business, e-Services, and e-Society
    Country/TerritoryKuwait
    CityKuwait City
    Period30/10/181/11/18

    Publication forum classification

    • Publication forum level 1

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