Abstract
Motivational information system design, such as the use of gamification, has become a prominent dimension of IS design and research especially in user-facing systems where user engagement is crucial such as in crowdsourcing, electronic-commerce or online education. A major bottleneck currently is the inability to tailor or personalize motivational design to more accurately match users’ behavioral patterns, background traits or personality. Towards this end we investigate how user behavior logs, collected from the last 15 years comprised of 10,000 users of GitHub, can be used to predict user engagement with different types of motivational design through machine learning. The
results show that behavior-related metrics are the most predictive, followed by social network-related metrics, while user profile-related metrics are less influential. These findings challenge static user classification models, emphasizing the need for adaptive, network-aware gamification strategies. This study offers theoretical insights into gamification engagement and practical recommendations for personalized gamification design.
results show that behavior-related metrics are the most predictive, followed by social network-related metrics, while user profile-related metrics are less influential. These findings challenge static user classification models, emphasizing the need for adaptive, network-aware gamification strategies. This study offers theoretical insights into gamification engagement and practical recommendations for personalized gamification design.
| Original language | English |
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| Title of host publication | PACIS 2025 Proceedings |
| Publisher | Association for Information Systems |
| Number of pages | 17 |
| Publication status | Published - 2025 |
| Publication type | A4 Article in conference proceedings |
| Event | Pacific Asia Conference on Information Systems - Kuala Lumpur, Malaysia Duration: 5 Jul 2025 → 9 Jul 2025 |
Publication series
| Name | Pacific Asia Conference on Information Systems (PACIS) |
|---|---|
| ISSN (Electronic) | 2689-6354 |
Conference
| Conference | Pacific Asia Conference on Information Systems |
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| Country/Territory | Malaysia |
| City | Kuala Lumpur |
| Period | 5/07/25 → 9/07/25 |
Keywords
- Gamification
- Motivational Design
- Social Network Analysis
- Machine Learning
- User Engagement
Publication forum classification
- Publication forum level 1