Abstract
In this study we investigate how the gamification elements (in the context of GitHub) affects knowledge workers’ contribution volume and quality over a timespan of 15 years. Analyzing the contribution history of over 23,000 users, this study reveals that social features (groups and social networking features) and personalization features would positively influence knowledge contribution in the long term, while the initial positive effect of achievement features (performance progress, ranking and trophy) would diminish over time, exhibiting negative effects in the long term. The sponsorship features show no significant effect on knowledge sharing.
Original language | English |
---|---|
Number of pages | 3 |
Publication status | Published - 2024 |
Publication type | Not Eligible |
Event | European Conference on Information Systems - Paphos, Cyprus Duration: 13 Jun 2024 → 19 Jun 2024 |
Conference
Conference | European Conference on Information Systems |
---|---|
Country/Territory | Cyprus |
City | Paphos |
Period | 13/06/24 → 19/06/24 |
Keywords
- Knowledge Sharing
- Knowledge Economy
- Gamification
- Panel Data Regression
Publication forum classification
- Publication forum level 1