When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal

  • Samuli Laato*
  • , Sampsa Rauti
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)
56 Downloads (Pure)

Abstract

Several popular contemporary online multiplayer games and franchises are developed and managed with the aid of multiple data sources. Despite the control and insight that the utilization of data brings to game design and business decisions, video game developers occasionally receive backlash from their player communities. Examples include the announcement of Diablo Immortal at BlizzCon 2018, and the #HearUsNiantic campaign among Pokémon GO players in August 2021. In this article we analyze these two examples and demonstrate the importance of understanding player behavior more broadly than what can be derived from quantitative in-game data. In both the analyzed cases, players’ offline culture played a paramount role in the backlash. We argue that the primary reason for the observed backlash is that the players’ lives have become intertwined with digital products, and hence, changing these products alters the players’ lives as well.

Original languageEnglish
Title of host publicationSoftware Business - 12th International Conference, ICSOB 2021, Proceedings
EditorsXiaofeng Wang, Antonio Martini, Anh Nguyen-Duc, Viktoria Stray
PublisherSpringer
Pages194-201
Number of pages8
ISBN (Print)9783030919825
DOIs
Publication statusPublished - 2021
Publication typeA4 Article in conference proceedings
EventInternational Conference on Software Business -
Duration: 2 Dec 20213 Dec 2021

Publication series

NameLecture Notes in Business Information Processing
Volume434 LNBIP
ISSN (Print)1865-1348
ISSN (Electronic)1865-1356

Conference

ConferenceInternational Conference on Software Business
Period2/12/213/12/21

Keywords

  • Game design
  • Game development
  • Game industry
  • Player communities
  • Player culture
  • Video games

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Management Information Systems
  • Business and International Management
  • Information Systems
  • Modelling and Simulation
  • Information Systems and Management

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