Abstract
In this study we analyze negative behaviour in the context of digital gaming through interviews of players (N=12) aged 16–27 who self-reported as having behaved in a manner they acknowledged as toxic. Through thematic analysis of the interviews, we highlight three central themes: Games as affective spaces; affordances and norms facilitating negative behaviours; and players’ navigation of negative behaviours. Our study demonstrates the situational and affective nature of negative behaviour and offers solutions for reducing it in gaming.
Original language | English |
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Pages (from-to) | 147-173 |
Number of pages | 27 |
Journal | ELUDAMOS |
Volume | 14 |
Issue number | 1 |
DOIs | |
Publication status | Published - 14 Dec 2023 |
Publication type | A1 Journal article-refereed |
Keywords
- Video gaming
- toxic behaviour
- affect
- affordance
- young people
Publication forum classification
- Publication forum level 1