Young video game players’ self-identified toxic gaming behaviour: An interview study

Maria Ruotsalainen, Mikko Meriläinen

Research output: Contribution to journalArticleScientificpeer-review

2 Citations (Scopus)
11 Downloads (Pure)

Abstract

In this study we analyze negative behaviour in the context of digital gaming through interviews of players (N=12) aged 16–27 who self-reported as having behaved in a manner they acknowledged as toxic. Through thematic analysis of the interviews, we highlight three central themes: Games as affective spaces; affordances and norms facilitating negative behaviours; and players’ navigation of negative behaviours. Our study demonstrates the situational and affective nature of negative behaviour and offers solutions for reducing it in gaming.
Original languageEnglish
Pages (from-to)147-173
Number of pages27
JournalELUDAMOS
Volume14
Issue number1
DOIs
Publication statusPublished - 14 Dec 2023
Publication typeA1 Journal article-refereed

Keywords

  • Video gaming
  • toxic behaviour
  • affect
  • affordance
  • young people

Publication forum classification

  • Publication forum level 1

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