Skip to main navigation Skip to search Skip to main content

Young video game players’ self-identified toxic gaming behaviour: An interview study

Research output: Contribution to journalArticleScientificpeer-review

8 Citations (Scopus)
19 Downloads (Pure)

Abstract

In this study we analyze negative behaviour in the context of digital gaming through interviews of players (N=12) aged 16–27 who self-reported as having behaved in a manner they acknowledged as toxic. Through thematic analysis of the interviews, we highlight three central themes: Games as affective spaces; affordances and norms facilitating negative behaviours; and players’ navigation of negative behaviours. Our study demonstrates the situational and affective nature of negative behaviour and offers solutions for reducing it in gaming.
Original languageEnglish
Pages (from-to)147-173
Number of pages27
JournalEludamos
Volume14
Issue number1
DOIs
Publication statusPublished - 14 Dec 2023
Publication typeA1 Journal article-refereed

Funding

The study was funded by the City of Helsinki Youth Services project Non-toxic –non-discriminatory gaming cultureand the Academy of Finland project Center of Excellence in Game Culture Studies(CoE-GameCult, grants 353265 and 353267).

Keywords

  • Video gaming
  • toxic behaviour
  • affect
  • affordance
  • young people

Publication forum classification

  • Publication forum level 1

Fingerprint

Dive into the research topics of 'Young video game players’ self-identified toxic gaming behaviour: An interview study'. Together they form a unique fingerprint.

Cite this