Aktiviteetti: Työpajan, paneelin, session tai tutoriaalin järjestäminen
Ethical literacy is an important personal ability to navigate one’s own ethical decision-making in a fast-changing environment and digital turbulence, especially in light of human interaction with emerging technologies. Among the various pedagogical methods to acquire this ability, gamification is a promising approach to ethics learning, since games are a motivational, immersive, safe, and low-risk environment for exploring abstract issues and ill-defined content in more perceptible, and tangible settings, which could lead to fostering moral development and enhancing successful learning experiences. Therefore, we propose a workshop, where participants have the opportunity to touch and experience ethics from different angles, raise ethical awareness, internalize knowledge, and understand their own ethical position through different games which were originally created by previous researchers for ethics education purpose. Through this workshop, we wish to acquire an in-depth understanding of the relationships between gameful experiences and ethical learning.