Keyphrases
Gamification
100%
User Types
100%
Portuguese Adolescents
50%
Hexad User Types
50%
User Orientation
50%
Psychometric Investigation
50%
Brazilian Portuguese
50%
User Profile
47%
User Model
45%
Hexad
32%
Psychometric Properties
30%
Gamified Environment
22%
Game Environment
12%
Modeller
12%
Adult Sample
10%
Factor Correlation
10%
Confirmatory Factor Analysis
10%
Game-like
10%
Adolescent Population
10%
Technology Products
10%
Personalized Gamification
10%
Personal Differences
10%
Academy
10%
Service Development
10%
ICT Services
10%
Technology Development
10%
Disruptor
10%
Psychology
Gamification
100%
Psychometrics
50%
Adolescence
50%
Factor Analysis
8%
Quantitative Study
8%
Computer Science
Gamification
50%
Psychometric Property
30%
Collected Data
10%
Quantitative Study
10%
Service Technology
10%