Keyphrases
Aesthetic Aspects
16%
Antenna
24%
Antenna Design
25%
Augmented Reality
16%
Awkward Posture
16%
Bluetooth
16%
CALL System
16%
Carbon Nonwoven
16%
Clothing
62%
Concept Application
20%
Control Interface
16%
Dipole Antenna
16%
Dry Electrodes
12%
Eye Blink
16%
Focus Detection
16%
Forehead
16%
Furniture
37%
Game Controller
20%
Human-computer Interaction System
16%
Identification Technology
8%
Microcontroller
25%
Mobile Phone
12%
Music Player
33%
Nature-inspired
16%
Office Chair
16%
Passive Radio Frequency
33%
Phone Calls
20%
Punching
16%
Radio Frequency Identification
100%
Radio Frequency Identification Antenna
16%
Radio Frequency Identification Tag
43%
Radio Frequency Identification Technology
17%
Read Range
29%
Serious Games
12%
Sitting Posture
16%
Smart Chair
16%
Smart Wearables
16%
System Integration
16%
Systematic Literature Review
16%
Tag Antenna
18%
Textile
58%
Textile Antenna
16%
Textile Sensors
16%
Textile-based
16%
UHF RFID
29%
Ultra-high Frequency
41%
Virtual Reality
10%
Virtual Reality Experience
16%
Wearable Applications
16%
Wireless
20%
Engineering
Antenna
58%
Capacitive
16%
Computer Interaction
16%
Conductive
20%
Control Interface
16%
Control Procedure
8%
Cycle Count
8%
Dipole Antenna
16%
Electro Textile
16%
Final Result
8%
Integrated System
16%
Light-Emitting Diode
8%
Microcontroller
25%
Mobile Phones
16%
Nonwovens
16%
Occupational Hazard
8%
Phone Call
25%
Polyurethane Film
8%
Position Information
8%
Proof-of-Concept
23%
Radio Frequency Identification
50%
Reliability Evaluation
8%
Reliability Improvement
8%
Serious Games
10%
Signal Conditioning
8%
Success Rate
16%
System Reliability
16%
Test Setup
16%
Textile Antenna
16%
Textile Electrode
20%
Textile Sensor
16%
Wearable Sensor
16%
Computer Science
Application Concept
16%
Capacitive Sensor
16%
Control Application
8%
Control Interface
16%
Control Procedure
16%
Detection Rate
5%
Game Application
6%
Human Computer Interaction
16%
Integrated System
16%
Light-Emitting Diode
8%
Microcontroller
16%
Office Environment
16%
Position Information
16%
Radio Frequency Identification
50%
radio frequency identification technology
5%
Serious Game
10%
Signal Conditioning
16%
System Calls
16%
Technical Feasibility
8%
User Experience
6%
Virtual Reality
10%
Virtual Reality Application
6%
Virtual Reality Experience
16%