Keyphrases
Pedagogy
100%
Technological Pedagogical Content Knowledge (TPACK)
68%
Content Design
61%
Facebook
56%
Technology Acceptance
45%
Social Games
45%
Player Perspective
45%
Social Network Games
45%
Game Player
45%
University Students
45%
Mobile Technology
45%
Multi-machine
45%
Pedagogical Aspects
45%
Machine Learning
45%
Expert Learning
45%
Gambling
45%
Learning Support
45%
Digital Coaching
45%
Real Options Analysis
45%
Self-performance
45%
Finland
45%
Social Casino Gaming
45%
Human-computer Interaction
45%
Digital Games
45%
Coaching Systems
45%
Educational System
37%
User-centered Design
31%
Facebook Use
30%
Social Casino Games
27%
Free Play
27%
Human Sciences
22%
Revenue Model
22%
Technology Integration
19%
Design Model
18%
Behavioral Intention
18%
Digital Services
17%
Pedagogical Principles
16%
User Experience
16%
Social Factors
16%
Cash Flow
14%
Public Face
14%
Semi-public
14%
Contemporary Life
14%
Facebook Usage
14%
User Interviews
14%
Performative Acts
14%
Social Situation
14%
Utterance
14%
Technology Design
13%
User-centered
13%
Computer Science
User Experience
90%
Facebook
75%
Technology Design
67%
Digital Service
67%
User Interaction
45%
Mobile Technology
45%
User-Centered Design
45%
Social Network
45%
User Satisfaction
45%
Real Option Analysis
45%
Gestalt Principle
45%
Learning Style
45%
Machine Learning
45%
Human Computer Interaction
45%
Healthcare Service
22%
Transfer Information
22%
Content Management System
22%
Motivational Factor
22%
Learning Resource
22%
Teaching and Learning
22%
Design Transforms
22%
Technology Capability
22%
Accurate Information
22%
Content Knowledge
22%
Behavioral Intention
18%
Interview Study
14%
Registered User
14%
Interactive Tool
11%
Decision Supports
11%
Investment Analysis
11%
Application Domain
11%
Artificial Intelligence
11%
Digitalization
11%
Individual Characteristic
9%
Technology Developer
9%
Theoretical Framework
9%
Social Situation
7%