Keyphrases
Murmur
100%
Free-to-play Games
91%
Location-based Games
85%
Office Environment
85%
Player Experience
82%
Game Type
64%
New Audiences
64%
Revenue Model
48%
Obstetric Anal Sphincter Injuries (OASIS)
42%
Thematic Coding
42%
Game Development
42%
Changing Demand
42%
Aspect Perception
42%
Affective Relationships
42%
Augmented Reality
42%
Purchase Motivation
42%
Continued Use
42%
Game Content
42%
Open-ended Questionnaire
42%
Social Aspects
42%
Deck of Cards
42%
Loyalty
42%
Study Review
42%
Service-oriented
42%
Social Capital
42%
Social Perception
42%
New Content
42%
Behavioral Strategy
42%
Work Community
42%
Free Play
42%
Social Context
42%
Consumer Protection
42%
Mansions
42%
Misleading Advertising
42%
Viewer Attention
42%
Mobile Games
42%
Watchers
42%
Higher-level Concept
35%
Audience Reactions
35%
Science Fair
35%
Play Objects
28%
Playful Behaviour
21%
Co-playing
21%
Disruptive Behavior
21%
Online Survey
21%
Trespassing
21%
Hardcore
21%
Value Sensitive Design
21%
Continuous Activity
21%
Finland
21%