Keyphrases
360-degree Video
53%
Altered States of Consciousness
17%
Augmented Reality
26%
Augmented Technologies
13%
Avatar Embodiment
13%
Behavioral Consequences
13%
Between-subject
22%
Consumer Opinion
13%
Continuous Usage Intention
13%
Coronavirus Pandemic
20%
Degrees of Freedom
13%
Digital Technology
22%
Emotional Response
20%
Empathy Machine
13%
Extended Reality
17%
Future Research Agenda
20%
Global Survey
26%
Government Efforts
13%
Government Measures
20%
Holistically
13%
Human Rights
15%
Immersive
16%
Immersive Journalism
73%
Immersive Media
30%
Immersive Virtual Reality
14%
Immersiveness
23%
Internet Culture
13%
Journalism
20%
Media Experience
13%
Mobile Virtual Reality
15%
Multi-platform
13%
Open Science
13%
Preventive Measures
20%
Psychological Consequences
13%
Psychological Reactance
20%
Self-avatar
13%
Shopping Context
13%
Social Virtual Reality
32%
Steam
16%
Survey Datasets
13%
Trust in Government
13%
Urban Space
13%
User Immersion
13%
Virtual City
13%
Virtual Reality
100%
Virtual Reality Applications
17%
Virtual Reality Technology
18%
Virtual Representation
16%
Virtual Technology
13%
VRChat
22%
Computer Science
Application Area
6%
Augmented Reality
13%
Behavioral Response
13%
Bidirectional Encoder Representations From Transformers
13%
Case Study
13%
Computer Hardware
10%
Customisation
13%
Digital Environment
6%
Digitization
13%
Facial Feature
13%
Government Intervention
13%
Human Consciousness
13%
Human Experience
13%
Human-Computer Interaction
13%
Immersive Virtual Reality
19%
Individual Change
6%
Person Perspective
16%
Practical Implication
13%
Presented Approach
6%
Preventive Measure
13%
Psychological Response
13%
Public Function
13%
Relative Importance
13%
Research Agenda
13%
Research Direction
6%
Semiotics
13%
Smart City
13%
social aspect
13%
Social Platform
13%
Starting Point
6%
Text Classification
13%
Topic Modeling
13%
User Experience
19%
User-Generated Content
13%
Video Recording
13%
videogame
6%
Virtual Reality
87%
Virtual Reality
6%
Virtual Reality Application
16%
Virtual Reality Technology
12%
Visual Feature
13%
Wayfinding
6%