Keyphrases
Radio Frequency Identification
100%
Virtual Reality
96%
Clothing
85%
Transhuman
73%
Design Process
55%
Extended Reality
48%
Player Experience
45%
Passive Radio Frequency
43%
Antenna
41%
Interaction Modality
40%
Augmented Reality
39%
Design Approach
39%
Gamification
34%
Furniture
33%
Textile
33%
Design Space
33%
UHF RFID
33%
Smart City
32%
Ultra-high Frequency
31%
Design Themes
30%
Design Implications
29%
User Interface
29%
Systematic Literature Review
29%
Audio
28%
Participatory Design Workshop
28%
Scoping Review
27%
Co-design Method
26%
Music Player
26%
Otherworld
26%
Integrated Circuits
26%
Companionship
26%
Human-nature Relationship
26%
Human Augmentation
26%
Augmented Technologies
26%
Technology Stack
25%
Well-being
23%
Human Technology
23%
Wearable Devices
23%
Speculative Design
23%
Research through Design
23%
Radio Frequency Identification Reader
22%
Popular
22%
Design Research
21%
Future Cities
21%
Social Aspects
21%
Radio Frequency Identification Technology
21%
Multi-stakeholder
19%
Gaming Experience
19%
Performativity
19%
Output Modality
19%
Computer Science
Virtual Reality
99%
Radio Frequency Identification
78%
Participatory Design
74%
Extended Reality
54%
Human-Computer Interaction
54%
Gamification
45%
Technology Design
39%
Internet-Of-Things
29%
Exploratory Study
28%
User Interface
28%
User Experience
27%
Elicitation
26%
Research Community
26%
Gaming Experience
26%
Design Phase
26%
Wearable Device
26%
Augmented Reality
26%
Robot
26%
Virtual Reality Experience
26%
Design Practice
26%
Design Researcher
19%
Performativity
19%
Game Console
19%
Embodied Interaction
17%
Video Recording
17%
Integrated Circuit
16%
Technology Stack
16%
social aspect
16%
Office Environment
16%
Smart City
16%
Gaming Technology
15%
Wearable Systems
14%
Prototyping Tool
13%
Potential Benefit
13%
User Perspective
13%
Integrated System
13%
Communication Research
13%
Control Interface
13%
Design Research
13%
Customisation
13%
videogame
13%
Tactile Feedback
13%
System Calls
13%
Research Study Design
13%
Physiological Signal
13%
Group Interaction
13%
User Engagement
13%
Mixed Reality
13%
Android
13%
Individual Action
13%