Keyphrases
Social Robots
100%
Civic Engagement
50%
Human-robot Interaction
50%
Social Interaction
41%
Social Robot Design
33%
Design Process
29%
Young People
25%
Youth Services
25%
High School Students
25%
User Experience Goals
25%
Making Sense
25%
Adolescent Perceptions
25%
Co-design Method
25%
Position Paper
25%
Group Interaction
25%
Physical Appearance
25%
Design Insight
25%
Ethnomethodology
25%
Persuade
25%
Citizen Initiatives
25%
Participant Experience
25%
Design Basis
25%
Lessons Learned
25%
Design Collaboration
25%
Socially Assistive Robots
25%
Group-robot Interaction
25%
Design Course
20%
Design Project
16%
Normative Practices
16%
Societal Participation
12%
Process Practice
12%
Human-centered Design
12%
Robot Platform
12%
Pilot Design
12%
Experiential Methods
12%
Bodystorming
12%
Design Decisions
12%
Online Mode
12%
Limited Resources
12%
Limited Time
12%
Social Roles
12%
Physical Embodiment
12%
Social Competence
12%
Youth Needs
12%
Institutional Practices
12%
Guidance Services
12%
Design Workshop
12%
Staff Members
12%
Compassion
12%
Alleviation
12%
Computer Science
Social Robot
100%
Robotics
58%
Robot
56%
robot design
25%
Case Study
25%
Exploratory Study
25%
Physical Appearance
25%
Secondary Schools
25%
Social Robotics
25%
Mental Distress
25%
Design Activity
8%
Tangible Object
8%
Asked Participant
8%
Experience Design
6%
Participatory Design
6%
Engaging Young People
6%
Situated Action
5%
Psychology
Robotics
87%
Social Interaction
75%
Ethnomethodology
50%
Adolescence
25%
Decision Making
25%
Qualitative Method
25%
Case Study
25%
Conversation Analysis
21%
Social Support
12%
Climate Anxiety
12%
Study Design
8%
Human Computer Interaction
8%