Keyphrases
Altered States of Consciousness
50%
Design Process
50%
Design Implications
40%
VR Experience
40%
Cosmic Flows
40%
Gaming Interface
40%
Concept Creation
40%
Elicitation Study
40%
Psychedelics
40%
Human-computer Interaction
40%
User-elicitation
40%
Player Experience
40%
Participatory Design
40%
Holy Sites
40%
Christian
40%
Lutheran
40%
Augmented Reality
40%
Priests
40%
Aging Perceptions
40%
Digital Age
40%
Sacred Space
40%
Gamification
40%
Location-based Games
40%
Shroom
40%
More-than-human Design
40%
Positionality
40%
Sacred Places
26%
Augmented Reality Technology
26%
Clergy
26%
Urban Routes
26%
Popular
26%
Design Knowledge
24%
Participatory Design Workshop
20%
Extracting Knowledge
20%
Sociality
20%
Emergent Fields
20%
Experience Prototyping
20%
Speculative Design
20%
Pragmatic Design
20%
Prototype-based
20%
Evidence-based Study
20%
End-user Feedback
20%
Design Suggestion
20%
Wizard of Oz Experiment
20%
Experiment Results
20%
Design Concept
20%
Game Platform
20%
Design Themes
20%
Multidisciplinary Expertise
20%
Conceptual Design Phase
20%
Computer Science
Human-Computer Interaction
100%
Elicitation
40%
Participatory Design
40%
Wearable Device
40%
User Experience
40%
Design Practice
40%
Gaming Experience
40%
Human Computer Interaction
40%
Centered Research
40%
Research Community
40%
Exploratory Study
40%
Gamification
40%
Field Experiment
40%
Creative Process
40%
Starting Point
40%
Design Researcher
20%
Sensory Modality
20%
Design Phase
20%
Design Consideration
20%
Virtual Environments
20%
Performativity
20%
Game Console
20%
Extracting Knowledge
20%
Mobile Technology
20%
Encourage People
20%
Ergonomics
20%
Embodied Interaction
13%
Technology Driven
13%