360-degree video streaming and its subjective quality

Igor D.D. Curcio, Henri Toukomaa, Deepa Naik

    Tutkimustuotos: ArtikkeliTieteellinenvertaisarvioitu

    5 Sitaatiot (Scopus)

    Abstrakti

    Traditional challenges for end-to-end streaming services are harder when considering 360° video content. One of these challenges relates to the lack of standardized methodologies for subjective 360° video quality assessment, especially for streaming services. This paper presents a methodology for 360° video streaming services, which inherits a lot from the existing International Telecommunications Union standards for subjective quality evaluation of 2D/3D video but also incorporates omnidirectionality. A new metric called similarity ring metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables a rejection criteria for test results. This paper also presents visual fatigue results for a subjective quality experiment.

    AlkuperäiskieliEnglanti
    Artikkeli8281390
    Sivut28-38
    Sivumäärä11
    JulkaisuSMPTE Motion Imaging Journal
    Vuosikerta127
    Numero7
    DOI - pysyväislinkit
    TilaJulkaistu - 1 elok. 2018
    OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

    Julkaisufoorumi-taso

    • Jufo-taso 1

    !!ASJC Scopus subject areas

    • Media Technology
    • Electrical and Electronic Engineering

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