A game-based approach to examining students' conceptual knowledge of fractions

Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller

    Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

    6 Sitaatiot (Scopus)

    Abstrakti

    Considering the difficulties many students and even educated adults
    face with reasoning about fractions, the potential for serious games to augment
    traditional instructional approaches on this topic is strong. The present study
    aims at providing evidence for the validity of a serious game used for studying
    students’ conceptual knowledge of fractions. A total of 54 Finnish fifth graders
    played the math game on tablet computers using tilt-control to maneuver an
    avatar along a number line for a total of 30 min. Results indicated that most of
    the hallmark effects of fraction magnitude processing as identified in basic
    research on numerical cognition were successfully replicated using our serious
    game. This clearly suggests that game-based approaches for fraction education
    (even using tilt-control) are possible and may be effective tools for assessing and
    possibly promoting students’ conceptual knowledge of fractions.
    AlkuperäiskieliEnglanti
    OtsikkoGames and Learning Alliance: 5th International Conference, GALA 2016,
    AlaotsikkoUtrecht, Utrecht, The Netherlands, December 5-7, 2016, Proceedings
    ToimittajatRosa Bottino, Johan Jeuring, Remco C. Veltkamp
    KustantajaSpringer International Publishing
    Sivut37-49
    Sivumäärä13
    Vuosikerta10056
    ISBN (painettu)978-3-319-50182-6
    DOI - pysyväislinkit
    TilaJulkaistu - 2016
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
    Tapahtuma Games and Learning Alliance Conference -
    Kesto: 1 tammik. 2000 → …

    Julkaisusarja

    NimiLectures Notes in Computer Science
    ISSN (painettu)0302-9743

    Conference

    Conference Games and Learning Alliance Conference
    Ajanjakso1/01/00 → …

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