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A Survey on Mobile Edge Computing for Video Streaming: Opportunities and Challenges

  • Muhammad Asif Khan*
  • , Emna Baccour
  • , Zina Chkirbene
  • , Aiman Erbad
  • , Ridha Hamila
  • , Mounir Hamdi
  • , Moncef Gabbouj
  • *Tämän työn vastaava kirjoittaja

Tutkimustuotos: Artikkeli › Tieteellinen › vertaisarvioitu

126 Sitaatiot (Scopus)
383 Lataukset (Pure)

Abstrakti

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video conferencing, 3D and multiview video streaming, crowd-sourced video streaming, cloud gaming, virtual and augmented reality) are becoming more ambitious with high volume and low latency video streams putting strict demands on the already congested networks. Mobile Edge Computing (MEC) is an emerging paradigm that extends cloud computing capabilities to the edge of the network i.e., at the base station level. To meet the latency requirements and avoid the end-to-end communication with remote cloud data centers, MEC allows to store and process video content (e.g., caching, transcoding, pre-processing) at the base stations. Both video on demand and live video streaming can utilize MEC to improve existing services and develop novel use cases, such as video analytics, and targeted advertisements. MEC is expected to reshape the future of video streaming by providing ultra-reliable and low latency streaming (e.g., in augmented reality, virtual reality, and autonomous vehicles), pervasive computing (e.g., in real-time video analytics), and blockchain-enabled architecture for secure live streaming. This paper presents a comprehensive survey of recent developments in MEC-enabled video streaming bringing unprecedented improvement to enable novel use cases. A detailed review of the state-of-the-art is presented covering novel caching schemes, optimal computation offloading, cooperative caching and offloading and the use of artificial intelligence (i.e., machine learning, deep learning, and reinforcement learning) in MEC-assisted video streaming services.

AlkuperäiskieliEnglanti
Sivut120514-120550
Sivumäärä37
JulkaisuIEEE Access
Vuosikerta10
DOI - pysyväislinkit
TilaJulkaistu - 2022
OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Julkaisufoorumi-taso

  • Jufo-taso 2

!!ASJC Scopus subject areas

  • Yleinen tietojenkäsittelytiede
  • Yleinen materiaalitiede
  • Yleinen tekniikka
  • Electrical and Electronic Engineering

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