Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism

Joaquin Cestino-Castilla, Joseph Macey, Brian McCauley

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

5 Lataukset (Pure)

Abstrakti

Esports is a phenomenon which continues to grow in socio-cultural and economic importance, yet it remains at the edges of mainstream society. To date, there have been few works which address the topic in terms of legitimacy, particularly the micro-processes of legitimization. Given that the esports system is one which currently operates outside wider societal practices, the lived experiences of actors in the ecosystem can offer valuable insights into the world of esports. This research employs IPA in order to understand how actors in organized grassroots esports movements make sense of their individual experiences and actions. A series of novel contributions are provided by this work. First, micro-level theories of legitimacy are applied to a phenomenon which has recently come to mainstream attention, one which is at the same time a business and a culture. Second, it is the first, in our knowledge, to apply a qualitative methodology to the explicit issue of legitimacy in esports. Third, it adds to theories of legitimacy and institutional change by providing empirical insights into the circumstances in which the experience of conflicts in legitimacy judgments independently mobilizes actors, shaping collective action into grassroots activism efforts. Finally, it highlights tensions between international success and the foundations of grassroots esports.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021
ToimittajatMila Bujić, Jonna Koivisto, Juho Hamari
Sivut190-199
Sivumäärä10
TilaJulkaistu - 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma5th International GamiFIN Conference, GamiFIN 2021 - Virtual, Levi, Suomi
Kesto: 7 huhtik. 20219 huhtik. 2021

Julkaisusarja

NimiCEUR Workshop Proceedings
KustantajaCEUR-WS
Vuosikerta2883
ISSN (painettu)1613-0073

Conference

Conference5th International GamiFIN Conference, GamiFIN 2021
Maa/AlueSuomi
KaupunkiVirtual, Levi
Ajanjakso7/04/219/04/21

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Computer Science(all)

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