TY - GEN
T1 - An Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil
AU - Farias, Roberto
AU - Oliveira, Wilk
AU - Hamari, Juho
PY - 2023
Y1 - 2023
N2 - Studies on gameful approaches in education have constantly sought to identify users' motivation and experience. However, most of these studies have focused exclusively on students' perspectives without considering the teachers' motivational and affective issues. Thus, although the community already has considerable knowledge regarding motivational and affective issues related to students' experience, little is known about teachers' acceptance of using gameful approaches in education. starting to face this challenge, in this paper, we present a case study (N=41) analyzing the teachers' acceptance of the use of a gamified educational system. The main results indicate that previous experience with distance education and gamification can positively affect the perceived ease of use of gamified educational systems. However, unlike expected, experience with educational technology can not significantly affect perceived ease of use. Our results contribute to the fields of educational technologies and gamification in education by presenting the teachers' perceptions regarding a gamified educational system in education.
AB - Studies on gameful approaches in education have constantly sought to identify users' motivation and experience. However, most of these studies have focused exclusively on students' perspectives without considering the teachers' motivational and affective issues. Thus, although the community already has considerable knowledge regarding motivational and affective issues related to students' experience, little is known about teachers' acceptance of using gameful approaches in education. starting to face this challenge, in this paper, we present a case study (N=41) analyzing the teachers' acceptance of the use of a gamified educational system. The main results indicate that previous experience with distance education and gamification can positively affect the perceived ease of use of gamified educational systems. However, unlike expected, experience with educational technology can not significantly affect perceived ease of use. Our results contribute to the fields of educational technologies and gamification in education by presenting the teachers' perceptions regarding a gamified educational system in education.
U2 - 10.1109/ICALT58122.2023.00095
DO - 10.1109/ICALT58122.2023.00095
M3 - Conference contribution
T3 - IEEE International Conference on Advanced Learning Technologies
SP - 304
EP - 306
BT - Proceedings - 2023 IEEE International Conference on Advanced Learning Technologies, ICALT 2023
PB - IEEE
T2 - IEEE International Conference on Advanced Learning Technologies
Y2 - 10 July 2023 through 13 July 2023
ER -