Abstrakti
Social virtual reality (VR) enables embodied interactions with others within 3D environments. There has been a growing amount of research on avatar appearance and its influence on social presence and user behaviour, including communicative outcomes. As the focus has often been on the effects of avatar-related intrapersonal processes, it would be necessary to shed more light on the influence of interpersonal processes behind dynamic avatar-mediated interaction. This research aimed to investigate the effects of avatar customisation on social presence and perceived relational messages during a collaborative puzzle task in immersive social VR. The strictly controlled between-subject laboratory experiment (N = 50) with two body-tracked avatar conditions (Custom vs. Assigned) was conducted. Results do not indicate that avatar customisation has a significant effect on social presence or relational communication in the collaborative task-related context. However, it is worth noting that participants in both conditions presented markedly high social presence scores and rated partners' relational messages positively, which might have introduced a ceiling effect diminishing any potential difference in social presence between the conditions.
| Alkuperäiskieli | Englanti |
|---|---|
| Artikkeli | CSCW371 |
| Sivut | 1-20 |
| Julkaisu | Proceedings of the ACM on Human-Computer Interaction |
| Vuosikerta | 9 |
| Numero | 7 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 18 lokak. 2025 |
| OKM-julkaisutyyppi | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä |
Julkaisufoorumi-taso
- Jufo-taso 2