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Bibliography-Based social network analysis and geo-location map of gamification

  • Boyang Zhang
  • , Xiaozhou Li

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

Abstrakti

The identification of novel scientific collaborators is vitally significant in the growth of academia. The services of Social Network Analysis (SNA) support the recognition of potential collaborators to cultivate novel academic collaborations. This research provides bibliography-based social network analysis in the domain of Gamification. And real-world geographic map is provided to visualize the geolocation locations of academic collaborations. The purpose of this research is to explore the collaboration networks in academic publications from Scopus database. Social Network Analysis is used in this research to de-compose the academic network for advancing world-wide cooperation in gamification. Eight major communities are detected within the academic network. Additionally, the summary of the publication keywords towards the target communities illustrate different research interests of communities.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 14th European Conference on Game Based Learning, ECGBL 2020
ToimittajatPanagiotis Fotaris
KustantajaAcademic Conferences and Publishing International Limited
Sivut684-692
Sivumäärä9
ISBN (elektroninen)978-1-912764-70-9
ISBN (painettu)978-1-912764-71-6
DOI - pysyväislinkit
TilaJulkaistu - 2020
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaEuropean Conference on Game Based Learning - Virtual, Online
Kesto: 24 syysk. 202025 syysk. 2020

Julkaisusarja

NimiProceedings of the European Conference on Games-based Learning
Vuosikerta2020 September
ISSN (painettu)2049-0992
ISSN (elektroninen)2049-1018

Conference

ConferenceEuropean Conference on Game Based Learning
KaupunkiVirtual, Online
Ajanjakso24/09/2025/09/20

Julkaisufoorumi-taso

  • Jufo-taso 0

!!ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education

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