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Cognitive, Affective, and Motivational Effects of Gamified Learning in a Research-Guided Teaching Context

  • Stefan E. Huber*
  • , Hanna Rajh-Weber
  • , Elizabeth B. Cloude
  • , Eva Boehlke
  • , Moritz Edlinger
  • , Kristian Kiili
  • , Manuel Ninaus
  • *Tämän työn vastaava kirjoittaja

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

Abstrakti

While evidence accumulates that gamified learning has small to moderate positive overall effects on learning outcomes, these effects may considerably depend on the exact conditions in which learning occurs. This study investigated the effect of embedding a gamified learning task within a homework assignment in a university course on cognitive, motivational, and affective outcomes (in contrast to online and laboratory settings unrelated to specific educational contexts investigated in earlier studies). Fifty students, enrolled in a basic statistics course, completed either a gamified or an equivalent, non-gamified memory task as a homework assignment. Their outcomes were compared with 97 participants not enrolled in the course (overall: n = 147). We found that gamified learning had small to medium significant effects on motivation (d ~ 0.4–0.6), regardless of enrollment in the course. Effects on affective and cognitive learning outcomes were not significant, ranging from negligible to small effect sizes (d ≤ 0.25). Juxtaposing our present results with earlier results suggests that, beyond the setting itself, additional contextual features may change the motivational effectiveness of gamified learning in the present, homework assignment setting compared to earlier extra-curricular (online and laboratory) settings. Further research on potential boundary conditions is required.

AlkuperäiskieliEnglanti
OtsikkoGames and Learning Alliance - 14th International Conference, GALA 2025, Proceedings
ToimittajatSander Bakkes, Francesco Bellotti, Pierpaolo Dondio, Manuel Ninaus, Vanissa Wannick, Antonio Bucchiarone
KustantajaSpringer
Sivut24-33
Sivumäärä10
ISBN (elektroninen)978-3-032-11043-5
ISBN (painettu)978-3-032-11042-8
DOI - pysyväislinkit
TilaJulkaistu - 2026
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Games and Learning Alliance - Utrecht, Alankomaat
Kesto: 19 marrask. 202521 marrask. 2025
Konferenssinumero: 14
https://conf.seriousgamessociety.org/gala-2025-utrecht/

Julkaisusarja

NimiLecture Notes in Computer Science
Vuosikerta16307 LNCS
ISSN (painettu)0302-9743
ISSN (elektroninen)1611-3349

Conference

ConferenceInternational Conference on Games and Learning Alliance
LyhennettäGALA
Maa/AlueAlankomaat
KaupunkiUtrecht
Ajanjakso19/11/2521/11/25
www-osoite

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Theoretical Computer Science
  • Yleinen tietojenkäsittelytiede

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