Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

Max Sjöblom, Maria Törhönen, Juho Hamari, Joseph Macey

    Tutkimustuotos: ArtikkeliScientificvertaisarvioitu

    65 Sitaatiot (Scopus)

    Abstrakti

    <p>While video games have been widely investigated from the perspective of play, an emerging online media phenomenon is the spectating of video game play, captivating millions of users daily. This study investigates the relationship of video game genres, content type and viewer gratification in the context of live gaming. To study this phenomenon, we employ an online questionnaire study (N = 1097) to investigate six categories of gratifications: affective, information seeking, learning to play, personal integrative, social integrative & tension release motivations and their relationship with game genres and stream types. The results of this study demonstrate that “the medium is the message”, highlight the importance of archetypal structure (i.e. the type of streamed content) over content topic (i.e. the genre of games being streamed), and help to build a better understanding of user generated content and the democratization of media.</p>
    AlkuperäiskieliEnglanti
    Sivut161-171
    Sivumäärä11
    JulkaisuComputers in Human Behavior
    Vuosikerta73
    DOI - pysyväislinkit
    TilaJulkaistu - 2017
    OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

    Tutkimusalat

    • Genres
    • New media
    • Social media
    • Streaming
    • User-generated content
    • Uses and gratifications
    • Video games

    Julkaisufoorumi-taso

    • Jufo-taso 2

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