Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring Livestreaming

Aska Mayer, Marcel Thiel-Woznica

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

5 Lataukset (Pure)

Abstrakti

Game controllers are a crucial element of gameplay experience and agency. Still, they are rarely centered in game livestreaming potentially due to familiarity of users and audiences with them. Within this explorative study-in-progress, we center alternative game controllers, which break with this expectation structures both for player and audience and therefore present new challenges for gameplay structure and technology mediation. To explore this phenomenon, we conducted a video interaction analysis of two Elden Ring livestreams presenting different alternative control modes, a brain-computer-interface (invisible control) and a repurposed Dance Pad (embodied control). It will be shown that the analysed alternative game controllers 1) alter the embodied representation of play, 2) require the adoption of new gameplay structures, and 3) make the development and appearance of evidence practices necessary, to communicate potentially unfamiliar functionality to users.
AlkuperäiskieliEnglanti
OtsikkoCHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
ToimittajatOğuz 'Oz' Buruk, Guo Freeman, Juho Hamari
KustantajaACM
Sivut188-193
ISBN (elektroninen)979-8-4007-0692-9
DOI - pysyväislinkit
TilaJulkaistu - 14 lokak. 2024
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaThe Annual Symposium on Computer-Human Interaction in Play - Tampere, Suomi
Kesto: 14 lokak. 202417 lokak. 2024

Conference

ConferenceThe Annual Symposium on Computer-Human Interaction in Play
Maa/AlueSuomi
KaupunkiTampere
Ajanjakso14/10/2417/10/24

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