Designing Gaming Wearables: From Participatory Design to Concept Creation

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

2 Sitaatiot (Scopus)
15 Lataukset (Pure)

Abstrakti

In this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and interactivity. However, it is an emergent field and there is a dearth of design knowledge especially when it comes to designing wearables for mainstream gaming platforms such as game consoles. Our aim is to explore this field elaborately with a research through design approach and also clearly exemplify how our design process progressed through different phases. Our results, apart from helping wearables designers to understand critical features for mainstream gaming, will also demonstrate the techniques and methods for extracting knowledge from PD workshops and incorporating it in a conceptual design phase.
AlkuperäiskieliEnglanti
OtsikkoTEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
ToimittajatRaphael Wimmer
Sivumäärä14
DOI - pysyväislinkit
TilaJulkaistu - 14 helmik. 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Tangible, Embedded, and Embodied Interaction - Salzburg, Itävalta
Kesto: 14 helmik. 202117 helmik. 2021

Conference

ConferenceInternational Conference on Tangible, Embedded, and Embodied Interaction
Maa/AlueItävalta
KaupunkiSalzburg
Ajanjakso14/02/2117/02/21

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