Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates

Thorsten Quandt, Jan Van Looy, Jens Vogelgesang, Malte Elson, James D. Ivory, Mia Consalvo, Frans Mäyrä

    Tutkimustuotos: ArtikkeliTieteellinenvertaisarvioitu

    67 Sitaatiot (Scopus)

    Abstrakti

    Digital games have become a popular form of media entertainment. However, it remains unclear whether a canon of accepted knowledge and research practices has emerged that may define an independent field of research. This study is a collaborative effort to analyze the outlines of digital games research (DGR) through a survey among the membership of 3 institutionalized structures focusing on the study of digital games (International Communication Association Game Studies Interest Group, European Communication Research and Education Association Temporary Working Group DGR, and Digital Games Research Association). The study reveals relatively homogeneous viewpoints among games researchers, even regarding controversial aspects of digital games. It mirrors the mainstream scholarly views on contentious issues of a recently emerged field within communication studies.

    AlkuperäiskieliEnglanti
    Sivut975-996
    Sivumäärä22
    JulkaisuJOURNAL OF COMMUNICATION
    Vuosikerta65
    Numero6
    DOI - pysyväislinkit
    TilaJulkaistu - 2015
    OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

    Tutkimusalat

    • DiGRA
    • Digital Games Research
    • Disciplinary Development
    • ECREA
    • ICA
    • Science of Knowledge
    • Survey
    • game studies
    • sociology of science

    Julkaisufoorumi-taso

    • Jufo-taso 3

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