@inbook{c06a089187824462bb657984e50576ae,
title = "Educational Gamification : Challenges to Overcome and to Enjoy",
keywords = "educational gaming, gamification, learning, oppiminen, pelillist{\"a}minen, pelioppiminen, reflection, reflektio, educational gaming, gamification, learning, oppiminen, pelillist{\"a}minen, pelioppiminen, reflection, reflektio",
author = "Harviainen, {J Tuomas} and Mikko Meril{\"a}inen",
year = "2019",
doi = "10.1007/978-981-13-8039-6_51",
language = "English",
isbn = "978-981-13-8038-9",
series = "Translational Systems Sciences",
publisher = "Springer",
number = "18",
pages = "553--560",
editor = "Ryoju Hamada",
booktitle = "Neo-Simulation and Gaming Toward Active Learning",
}