Abstrakti
As social media becomes increasingly integral to science communication, there is a rising interest in blending education with entertainment to captivate the public. This paper presents the design of a virtual reality (VR) experience that strategically employs engagement strategies such as anticipation, surprise, juiciness, and agency, aimed at enhancing learning within science education. Leveraging the immersive capabilities of VR, the virtual environment seeks to adapt these social media elements to examine their potential in boosting engagement and learning. The VR experience will be used in an experiment featuring a controlled design, varying levels of interaction and sensory feedback to evaluate their influence on participants’ understanding of scientific concepts. By integrating these engaging elements, the experiment anticipates enhancing the educational utility of VR, guiding the development of more effective VR educational tools and broadening the appeal and accessibility of science learning for diverse audiences.
| Alkuperäiskieli | Englanti |
|---|---|
| Otsikko | Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play |
| Kustantaja | ACM |
| Sivut | 359-364 |
| Sivumäärä | 6 |
| ISBN (elektroninen) | 9798400706929 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 14 lokak. 2024 |
| OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
| Tapahtuma | The Annual Symposium on Computer-Human Interaction in Play - Tampere, Suomi Kesto: 14 lokak. 2024 → 17 lokak. 2024 |
Conference
| Conference | The Annual Symposium on Computer-Human Interaction in Play |
|---|---|
| Maa/Alue | Suomi |
| Kaupunki | Tampere |
| Ajanjakso | 14/10/24 → 17/10/24 |
Rahoitus
We would like to thank Chiara Sopegno for the help during the iterative testing phase and Carlo De Nart for proofreading the content and creating accurate 3D biology related assets. This project has received funding from the European Union\u2019s Horizon 2020 research and innovation programme under the Marie Sk\u0142odowska-Curie grant agreement N\u00BA956148. GPT-4 and Gemini 1.5 have been used to rephrase portions of this article.
| Rahoittajat | Rahoittajan numero |
|---|---|
| Horizon 2020 Framework Programme | |
| H2020 Marie Skłodowska-Curie Actions | Nº956148, GPT-4 |
Julkaisufoorumi-taso
- Jufo-taso 1
!!ASJC Scopus subject areas
- Human-Computer Interaction
Sormenjälki
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