Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality

Mila Bujić, Mikko Salminen, Juho Hamari

Tutkimustuotos: ArtikkeliTieteellinenvertaisarvioitu

6 Sitaatiot (Scopus)
12 Lataukset (Pure)

Abstrakti

Fields such as immersive journalism and VR-based media consumption are expected to holistically engross users and have a deeper emotional impact as well as internationalization of information. We used a between-subjects repeated-measures experiment (N = 87) to study the effects of a 360-degree video presented in three levels of immersiveness. High and medium immersion (VR-360 and Screen-360) presented the original video using different technology, whereas low immersion (Article) represented video content in the form of a transcript and video stills. The results suggest that the higher immersiveness has a more prominent effect on the emotional response of consumers. Moreover, higher negative affect after the media experience appears to be associated seems to predict with lower cued recall memory of the presented content. When it comes to individual differences, age in the range of 18-40 years does not seem to influence the strength of the affect change but females might experience a higher change than males. This study suggests caution when creating informational but highly emotional immersive media content as the negative emotional experience might impede memory of factual information. These implications are further applicable to fields other than journalism, such as education and simulation training.

AlkuperäiskieliEnglanti
Artikkeli103118
JulkaisuInternational Journal of Human Computer Studies
Vuosikerta179
Varhainen verkossa julkaisun päivämäärä22 heinäk. 2023
DOI - pysyväislinkit
TilaJulkaistu - 2023
OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Rahoitus

This study was funded by Business Finland (project Immersive; 5479/31/ 2017 ), Foundation for Economic Education (project GamEmOrg; 16-9394 ), and The Academy of Finland (project Postemotion; 342144 ).

Julkaisufoorumi-taso

  • Jufo-taso 3

!!ASJC Scopus subject areas

  • !Human Factors and Ergonomics
  • Software
  • Education
  • Yleinen tekniikka
  • Human-Computer Interaction
  • Hardware and Architecture

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