@inproceedings{b6b0f8910a244f5da52b45ccadace0b1,
title = "Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator",
abstract = "This paper explores the intersection of companion animal welfare and video games by investigating the player experiences in Animal Shelter Simulator. A joint analysis of 925 player reviews and profiles on Steam is conducted to explore the potential of using video games to communicate sustainability in the context of companion animal welfare. Our findings reveal various aspects of player experiences and their implications including player agency, the role of achievements in the game, player-perceived emotions, and storification. Moreover, our analysis highlights the significance of interactivities and emotions in engaging players with the game{\textquoteright}s primary theme, as some players have reflected the game{\textquoteright}s theme to their real-life experiences. This connection indicates the effectiveness of using video games to communicate sustainability themes.",
keywords = "Companion Animal Welfare, Player Experience, Player Typologies",
author = "Chien Lu and Lobna Hassan",
note = "Publisher Copyright: {\textcopyright} 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.; International Conference on Videogame Sciences and Arts ; Conference date: 28-11-2023 Through 30-11-2023",
year = "2023",
doi = "10.1007/978-3-031-51452-4_2",
language = "English",
isbn = "9783031514517",
series = "Communications in Computer and Information Science",
publisher = "Springer",
pages = "19--32",
editor = "{Vale Costa}, Liliana and Nelson Zagalo and Veloso, {Ana Isabel} and M{\'a}rio Vairinhos and Diogo Gomes and Esteban Clua and Sylvester Arnab",
booktitle = "Videogame Sciences and Arts - 13th International Conference, VJ 2023, Revised Selected Papers",
}