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Haku asiantuntemuksen, nimen tai kytköksen perusteella
Encoding and Streaming Solutions for Immersive Virtual Reality Video
Ramin Ghaznavi Youvalari
Sähkötekniikka
Tutkimustuotos
:
Väitöskirja
›
Collection of Articles
Yleiskatsaus
Sormenjälki
Sormenjälki
Sukella tutkimusaiheisiin 'Encoding and Streaming Solutions for Immersive Virtual Reality Video'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.
Järjestys:
Painoarvo
Aakkosjärjestyksessä
Keyphrases
Random Access
100%
Access Point
100%
Virtual Reality Video
100%
Immersive Virtual Reality
100%
Bitstream
55%
Viewport
55%
Content Quality
55%
Codec
44%
Viewport Adaptive Streaming
44%
Omnidirectional Video
33%
Omnidirectional Content
33%
Coding Scheme
22%
Motion Information
22%
Virtual Reality
22%
Nonlinear Motion
22%
2D Image
22%
Switching Point
22%
Inter-layer Prediction
22%
Tile-based
22%
High-resolution
11%
Low Dose Rate
11%
High Compression
11%
Compression Performance
11%
Video Codec
11%
Learning Process
11%
High Bit Rate
11%
Video Data
11%
Video Streaming
11%
Bitrate Reduction
11%
Block-based
11%
Compensation Performance
11%
Scaling Method
11%
Motion Compensation
11%
Performance Estimation
11%
Existing State
11%
Over Sampling
11%
Motion Estimation
11%
Motion Vector
11%
Block Level
11%
Virtual Reality Technology
11%
Virtual Environment
11%
Projection Process
11%
Simulation Protocols
11%
Projected Image
11%
Image Plane
11%
Novel Solutions
11%
Quality Coding
11%
Large Bandwidth
11%
In Content
11%
Standardization Activities
11%
Streaming Bitrate
11%
Immersive Experience
11%
Three Degrees of Freedom
11%
360-degree Video
11%
Head-mounted Display
11%
Scale Factor
11%
Simulcast
11%
Display Devices
11%
Switching Operation
11%
Versatile Video Coding
11%
Vector Scaling
11%
Motion Behavior
11%
Uniform Motion
11%
Motion Vector Prediction
11%
Projection Plane
11%
Low-resolution Video
11%
Geometry Characteristics
11%
Immersive Virtual Reality Technology
11%
Suboptimal Performance
11%
Reasonable Range
11%
Stretching Deformation
11%
Limited FOV
11%
Deformation Motion
11%
Engineering
Access Point
100%
Random Access
100%
Immersive Virtual Reality
100%
Virtual Reality
66%
Bitstream
55%
High Resolution
33%
Coding Scheme
22%
Motion Vector
22%
Interlayer
22%
Linear Motion
22%
Switching Point
22%
Video Streaming
11%
Degree of Freedom
11%
Motion Compensation
11%
Frame Rate
11%
Motion Estimation
11%
Block Level
11%
Image Plane
11%
Optimal Performance
11%
Standardization Activity
11%
Scaling Factor
11%
Projection Plane
11%
Coding Block
11%
Reasonable Range
11%
Computer Science
Access Point
100%
Random Access
100%
Immersive Virtual Reality
100%
Content Quality
55%
Virtual Reality
44%
Motion Information
22%
Virtual Reality Technology
22%
video codec
11%
Compression Performance
11%
Learning Process
11%
Video Streaming
11%
Motion Compensation
11%
Coding Quality
11%
Motion Estimation
11%
Virtual Environments
11%
Optimal Performance
11%
Immersive Experience
11%
Versatile Video Coding
11%
Motion Behavior
11%
Projection Plane
11%
Scaling Factor
11%
Display Devices
11%
Head Mounted Display
11%