TY - GEN
T1 - Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments
AU - Kallioniemi, Pekka
AU - Raisamo, Roope
AU - Hakulinen, Jaakko
AU - Keskinen, Tuuli
AU - Turunen, Markku
AU - Heimonen, Tomi
AU - Pihkala-Posti, Laura
AU - Uusi-Mäkelä, Mikael
AU - Hietala, Pentti
AU - Okkonen, Jussi
PY - 2013
Y1 - 2013
N2 - In Virtual Learning Environments efficient navigation is a major issue, especially when it is used as a component in the learning process. This paper addresses the challenges in creating meaningful navigation routes from language learning perspective. The work is grounded on findings from a specific case on German language learning, wherein two remotely located users communicated in a wayfinding guidance scenario. The users navigated through 360-degree virtual panoramic images using body gestures and could receive communication help via spoken hints by pointing at objects in the scenery. An important design consideration is how to choose these objects, as they have both navigational importance and pedagogical significance in terms of learning the desired language. Wayfinding interactions from 21 participants were compared to the values provided by a landmark attraction model applied on the landmarks along the routes. The results show that there was a clear connection between prominence of landmarks and time spent on each panorama. This indicates that together with pedagogical planning, the model can aid in selecting the interactive content for language learning applications in virtual environments.
AB - In Virtual Learning Environments efficient navigation is a major issue, especially when it is used as a component in the learning process. This paper addresses the challenges in creating meaningful navigation routes from language learning perspective. The work is grounded on findings from a specific case on German language learning, wherein two remotely located users communicated in a wayfinding guidance scenario. The users navigated through 360-degree virtual panoramic images using body gestures and could receive communication help via spoken hints by pointing at objects in the scenery. An important design consideration is how to choose these objects, as they have both navigational importance and pedagogical significance in terms of learning the desired language. Wayfinding interactions from 21 participants were compared to the values provided by a landmark attraction model applied on the landmarks along the routes. The results show that there was a clear connection between prominence of landmarks and time spent on each panorama. This indicates that together with pedagogical planning, the model can aid in selecting the interactive content for language learning applications in virtual environments.
KW - Wayfinding
KW - embodied interaction
KW - gesture-based interfaces
KW - second language learning
KW - virtual environments
KW - Wayfinding
KW - embodied interaction
KW - gesture-based interfaces
KW - second language learning
KW - virtual environments
U2 - 10.1145/2541831.2541849
DO - 10.1145/2541831.2541849
M3 - Conference contribution
AN - SCOPUS:84893344351
SN - 978-1-4503-2648-3
T3 - International Conference on Mobile and Ubiquitous Multimedia
BT - Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
T2 - 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013
Y2 - 2 December 2013 through 5 December 2013
ER -