Expert-Driven (Online) Game Jams for (Game) design education

Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, Tomi Kauppinen

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

3 Sitaatiot (Scopus)
27 Lataukset (Pure)

Abstrakti

In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
KustantajaACM
Sivut64-68
Sivumäärä5
ISBN (elektroninen)978-1-4503-8417-9
DOI - pysyväislinkit
TilaJulkaistu - 2 elok. 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 - Virtual, Online, Kanada
Kesto: 2 elok. 2021 → …

Julkaisusarja

NimiACM International Conference Proceeding Series

Conference

Conference6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
Maa/AlueKanada
KaupunkiVirtual, Online
Ajanjakso2/08/21 → …

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Sormenjälki

Sukella tutkimusaiheisiin 'Expert-Driven (Online) Game Jams for (Game) design education'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.

Siteeraa tätä