Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19

José Rocha do Amaral Neto, Wilk Oliveira, Juho Hamari, Pasqueline Dantas, Isabelle Melo do Nascimento

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

2 Lataukset (Pure)

Abstrakti

The Covid-19 pandemic has impacted the world population in several ways. Schools had to modify their teaching methods, reinventing pedagogical practices and actions to students to continue learning in a new teaching and learning routine. In particular, gameful approaches (e.g., games, gamification, and simulators) were alternatives used to improve the quality of emergency remote teaching. However, the need to use these approaches on an emergency basis meant that institutions could not plan the application or analyze the impacts of these technologies. To fill this gap, we performed a qualitative study, in which four students and a teacher participated. Using thematic analysis, we explored their perception regarding the use of social gamification in emergency remote teaching compared to regular face-to-face teaching. The results indicate that some different gamification elements drew the attention of students during remote and face-to-face teaching. However, no differences were identified between the different teaching modalities. Our study contributes to the fields of educational technologies and gamification through insights into the application of social gamification in education.
AlkuperäiskieliEnglanti
OtsikkoProceedings - 2023 IEEE International Conference on Advanced Learning Technologies, ICALT 2023
KustantajaIEEE
Sivut97-99
Sivumäärä3
ISBN (elektroninen)979-8-3503-0054-3
DOI - pysyväislinkit
TilaJulkaistu - 2023
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaIEEE International Conference on Advanced Learning Technologies - Orem, Yhdysvallat
Kesto: 10 heinäk. 202313 heinäk. 2023

Julkaisusarja

NimiIEEE International Conference on Advanced Learning Technologies
ISSN (elektroninen)2161-377X

Conference

ConferenceIEEE International Conference on Advanced Learning Technologies
Maa/AlueYhdysvallat
KaupunkiOrem
Ajanjakso10/07/2313/07/23

Julkaisufoorumi-taso

  • Jufo-taso 1

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