@article{8e1a68a7ea154b15be4aff8ffd4707e3,
title = "Exploring the Use of Unplugged Gamification on Programming Learners{\textquoteright} Experience",
keywords = "Computing education, Gamification, Unplugged gamification, Challenge-based learning, Qualitative analysis",
author = "{de Carvalho Barros Bezerra}, Gabriela and {Oliveira dos Santos}, Wilk and {Guimar{\~a}es Santos}, Ana and Juho Hamari",
year = "2024",
doi = "10.1145/3686165",
language = "English",
volume = "24",
pages = "1--25",
journal = "ACM TRANSACTIONS ON COMPUTING EDUCATION",
issn = "1946-6226",
publisher = "ACM",
}