Exploring Wearable Output Modalities - Screens and beyond

Çaǧlar Genç, Ashley Colley, Oğuz ’Oz’ Buruk, Minna Pakanen, Jan Gugenheimer

Tutkimustuotos: AbstraktiTieteellinen

62 Lataukset (Pure)

Abstrakti

For decades, wearable research has explored different output modalities (e.g. screens, lights, scents, thermal, vibrotactile, shape change) implemented in wearable form factors. With these output modalities, prior research addresses a wide range of issues from information representation to self-expression and social cohesion. However, the close proximity of wearables to our bodies makes their design a complex task that requires attention to functional, social, and cultural aspects. Wearables are not just practical artifacts (e.g. conveying concise information for the user or the observer) but have a potential effect on our appearance and social interactions. In this workshop, we look into informative aspects and social challenges around designing different output modalities on bodies. By bringing together researchers and practitioners, we see particular potential in providing a broader perspective on the practical and social aspects of designing wearable output modalities.

AlkuperäiskieliEnglanti
Sivumäärä3
DOI - pysyväislinkit
TilaJulkaistu - 25 lokak. 2020
OKM-julkaisutyyppiEi OKM-tyyppiä
TapahtumaNordic Conference on Human-Computer Interaction - Virtual, Online, Viro
Kesto: 25 lokak. 202029 lokak. 2020

Conference

ConferenceNordic Conference on Human-Computer Interaction
Maa/AlueViro
KaupunkiVirtual, Online
Ajanjakso25/10/2029/10/20

!!ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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