Forests in Digital Games - An Ecocritical Framework

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

5 Lataukset (Pure)

Abstrakti

Forests are, both culturally and ecologically, one of the most important environments on our planet. As such, there are countless
representations of them - with Digital Games being no exception. In
this paper we adopt the perspective of ecocriticism, which regards
the analysis of the textual portrayal of physical environments of
the natural world. In particular, we propose here a framework for
the analysis of forest representations in digital games, mindful of
the many different layers that coexist together: cultural, discursive,
representational and ludic. In order to test our framework and to
showcase its potential, in the last section we present a brief analysis
of the slicing game Jack Lumber and of the ideological tensions
that emerge from the game
AlkuperäiskieliEnglanti
OtsikkoProceedings of the 17th International Conference on the Foundations of Digital Games
ToimittajatKostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler
KustantajaACM
Sivut1-4
ISBN (elektroninen)978-1-4503-9795-7
DOI - pysyväislinkit
TilaJulkaistu - 2022
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on the Foundations of Digital Games - Athens, Kreikka
Kesto: 5 syysk. 20228 syysk. 2022
Konferenssinumero: 17

Julkaisusarja

NimiACM Proceedings on Foundations of Digital Games

Conference

ConferenceInternational Conference on the Foundations of Digital Games
LyhennettäFDG
Maa/AlueKreikka
KaupunkiAthens
Ajanjakso5/09/228/09/22

Julkaisufoorumi-taso

  • Jufo-taso 1

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