Foveated Path Tracing: a Literature Review and a Performance Gain Analysis

Matias Koskela, Timo Viitanen, Pekka Jääskeläinen, Jarmo Takala

    Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

    9 Sitaatiot (Scopus)
    493 Lataukset (Pure)

    Abstrakti

    Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stereoscopic and the refresh rate should be as high as 95Hz to make VR immersive. One promising technique for making the final push to meet these requirements is foveated rendering, where the rendering effort is prioritized on the areas where the user’s gaze lies. This requires rapid adjustment of level of detail based on screen space coordinates. Path tracing allows this kind of changes without much extra work. However, real-time path tracing is fairly new concept. This paper is a literature review of techniques related to optimizing path tracing with foveated rendering. In addition, we provide a theoretical estimation of performance gains available and calculate that 94% of the paths could be omitted. For this reason we predict that path tracing can soon meet the demanding rendering requirements of VR.
    AlkuperäiskieliEnglanti
    OtsikkoAdvances in Visual Computing
    Alaotsikko12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part I
    KustantajaSpringer
    Sivut723-732
    ISBN (elektroninen)978-3-319-50835-1
    ISBN (painettu)978-3-319-50834-4
    DOI - pysyväislinkit
    TilaJulkaistu - 2016
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
    TapahtumaINTERNATIONAL SYMPOSIUM ON VISUAL COMPUTING -
    Kesto: 1 tammik. 1900 → …

    Julkaisusarja

    NimiLecture Notes in Computer Science
    ISSN (painettu)0302-9743
    ISSN (elektroninen)1611-3349

    Conference

    ConferenceINTERNATIONAL SYMPOSIUM ON VISUAL COMPUTING
    Ajanjakso1/01/00 → …

    Julkaisufoorumi-taso

    • Jufo-taso 1

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