@inproceedings{11c4ccd08195426a84bffc5c7c5eddac,
title = "Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching – European User Experiences",
abstract = "Research shows that digital games can engage students in mathematics and enhance their performance. While mathematics teachers see “maths games” as useful tools, their lack of knowledge about teaching with such games as well as shortage of appropriate games for teaching upper secondary school mathematics prevents the full potential of game-based teaching. This study presents GeomWiz, a gamified geometry quiz, for learning geometry in upper secondary schools as well as two teaching scenarios for using it in teaching. A student user experience study was carried out in three European countries in which teachers piloted GeomWiz and the teaching scenarios. Based on the results, game-based learning with game contents that matches the learning objectives is suitable for geometry teaching in upper secondary schools. Teaching scenarios assist the inclusion of the game into teaching.",
keywords = "Game-based Learning, Implementation, Maths Game, Teaching Scenario, User Experience",
author = "Antti Koivisto and Sari Merilampi and Darija Markovi{\'c} and Johanna Virkki and Mirka Leino",
note = "Publisher Copyright: {\textcopyright} 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.; International Conference on Games and Learning Alliance ; Conference date: 29-11-2023 Through 01-12-2023",
year = "2024",
doi = "10.1007/978-3-031-49065-1\_42",
language = "English",
isbn = "9783031490644",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "414--419",
editor = "Pierpaolo Dondio and Mariana Rocha and Attracta Brennan and Avo Sch{\"o}nbohm and \{de Rosa\}, Francesca and Antti Koskinen and Francesco Bellotti",
booktitle = "Games and Learning Alliance - 12th International Conference, GALA 2023, Proceedings",
}