Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences

Lobna Hassan, Nannan Xi, Bahadir Gurkan, Jonna Koivisto, Juho Hamari

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

29 Sitaatiot (Scopus)
139 Lataukset (Pure)

Abstrakti

Gamification has become one of the top engagement technology trends of recent times. It refers to designing and transforming systems, services, and activities to afford gameful experiences as good games do, commonly implemented through the utilization of familiar features from games. However, one of the persistent problems in academia and practice has been the lack of understanding of which systems features are more or less prone to facilitate which dimensions of the gameful experience. We investigate the relationships between user interaction with features related to goal-setting, self-tracking as well as prompts, and gameful experiences (accomplishment, challenge, competition, guidance, immersion, playfulness, and sociability) through a survey (N=201) in a gamified exercise service. Goal-setting and prompt features were positively associated with most dimensions of the gameful experience whereas self-tracking features were negatively associated with immersion and sociability while positively associated with feelings of accomplishment.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 53rd Annual Hawaii International Conference on System Sciences, HICSS 2020
ToimittajatTung X. Bui
KustantajaIEEE Computer Society
Sivut1103-1112
Sivumäärä10
ISBN (elektroninen)9780998133133
DOI - pysyväislinkit
TilaJulkaistu - 2020
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma53rd Annual Hawaii International Conference on System Sciences, HICSS 2020 - Maui, Yhdysvallat
Kesto: 7 tammik. 202010 tammik. 2020

Julkaisusarja

NimiProceedings of the Annual Hawaii International Conference on System Sciences
Vuosikerta2020-January
ISSN (painettu)1530-1605

Conference

Conference53rd Annual Hawaii International Conference on System Sciences, HICSS 2020
Maa/AlueYhdysvallat
KaupunkiMaui
Ajanjakso7/01/2010/01/20

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Yleinen tekniikka

Sormenjälki

Sukella tutkimusaiheisiin 'Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.

Siteeraa tätä